
Nami guide: build, runes, matchups and mistakes to avoid
Nami is an enchanter who trades as well as she heals: her bubble lands after a short delay and holds every enemy under it, her W bounces between allies and enemies, healing the one and hurting the other, and her blessing makes an ally’s next hits slow their target. Her ultimate is a wave that knocks up every enemy in its path. In our sample: picked in ≈ 10.1% of 378,251 ranked games, 52.1% won over 38,167 games as a support.
· 7 min read · By Gankademy · 378,251 ranked games, patches 16.18–16.21
At a glance










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QNami in figures
- Games as a support
- 38,16799.9% of its games
- Win rate
- 52.1%
- Pick rate
- ≈ 10.1%
- Ban rate
- ≈ 1.6%
The figures come from 378,251 ranked solo games on EUW (patches 16.18 to 16.21, Riot’s official API, up to 24 October 2026): the same sample as Gankademy’s champion pages. “≈”: a figure the app gives as indicative.
Strengths and weaknesses
Strengths
- Her bubble holds every enemy it lands on.
- Her W heals an ally and hurts an enemy in the same cast.
- Her ultimate knocks up every enemy in its path.
Weaknesses
- No dash: her bubble and Flash are her only answer to an engage.
- Her bubble lands after a delay: a target free to move dodges it.
- Engage supports who reach her first (Leona, Blitzcrank) are her hardest lanes.
When Nami is strongest
| Minutes | < 20 | 20–25 | 25–30 | 30–35 | 35 + |
|---|---|---|---|---|---|
| Win rate | 52.0% | 52.6% | 52.1% | 52.0% | 51.8% |
The build that wins most
A build, here, is the order of the first three finished items. Out of the 4,270 Nami games as a support where they are known, the three most-played paths:
| Build | Items | Played | Win rate |
|---|---|---|---|
| Moonstone first | › ›![]() | 16% | ≈ 56.5% |
| Censer first | › ›![]() | 9% | ≈ 59.0% |
| Flowing Water | › ›![]() | 4% | ≈ 59.8% |
Echoes of Helia opens all three most-played builds. The most common follow-up,
Moonstone Renewer then
Ardent Censer, wins least of the three: taking
Ardent Censer before
Moonstone Renewer wins more often (≈ 59.0% against ≈ 56.5%), and ending with
Staff of Flowing Water also does better, on far fewer games.
With build 1, the game most often starts with 2 ×
Health Potion +
Stealth Ward, and the boots are
Ionian Boots of Lucidity (98% of games).
Depending on the game
What build 1’s players buy next (5% of its games or more):
| Item | Bought | Why |
|---|---|---|
Staff of Flowing Water | 7% | damage |
Skill order
Level by level, the most-played order as a support: 47% of the 299 games where Nami reaches level 18.
Q | 3 | 14 | 15 | 17 | 18 | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
W | 1 | 4 | 5 | 7 | 9 | |||||||||||||
E | 2 | 8 | 10 | 12 | 13 | |||||||||||||
R | 6 | 11 | 16 |
The second order, in 21% of them: Q at level 2 and E at level 3.
Runes and summoner spells
The most-played rune pages of Nami as a support, by keystone and trees:
| Page | Games | Win rate |
|---|---|---|
Summon Aery Sorcery + Resolve | 29,065 | 52.2% |
Summon Aery Sorcery + Inspiration | 6,804 | 52.8% |
Electrocute Domination + Sorcery | 1,119 | 48.4% |
Summon Aery Sorcery + Domination | 303 | 50.2% |
Summon Aery is Nami’s keystone in the vast majority of games, mostly with Resolve behind it; with Inspiration, it wins a little more.
Electrocute, her only other keystone among the most-played pages, wins clearly less (48.4%).







Summon Aery, Manaflow Band, Transcendence, Scorch, Bone Plating, RevitalizeSummoner spells: 
Flash + Heal in 80% of games.
Matchups: the easiest and the hardest
Nami’s win rate against each opponent in the same role, against the usual 52.1%: the gap in points, from 200 games.
Easiest against
| Opponent | Games | Win rate | Gap |
|---|---|---|---|
Ashe | 316 | ≈ 59.2% | +7.1 |
Maokai | 327 | ≈ 57.2% | +5.1 |
Xerath | 555 | ≈ 56.2% | +4.1 |
Hardest against
| Opponent | Games | Win rate | Gap |
|---|---|---|---|
Leona | 1,724 | ≈ 48.4% | −3.7 |
Blitzcrank | 1,329 | ≈ 48.5% | −3.6 |
Braum | 904 | ≈ 48.9% | −3.2 |
Milio | 1,523 | ≈ 49.1% | −3.0 |
Nami’s hardest lanes are the engage supports who reach her first — Leona, Blitzcrank —, Braum, and Milio, whose ultimate frees and heals his allies. Against Blitzcrank, stay behind your minions; against Leona, keep your bubble for the moment she lands. Against Ashe, Maokai or Xerath, the lane is yours: Ashe and Xerath have no dash to dodge your bubble.
Matchup sheet
The 12 most frequent opponents as a support. The difficulty is the app’s: the gap with the usual 52.1%, and whether it holds.
| Opponent | Games | Win rate | Difficulty |
|---|---|---|---|
Thresh | 2,601 | ≈ 49.5% | Hard |
Lulu | 2,207 | 53.5% | Even |
Lux | 2,015 | 53.7% | Even |
Seraphine | 1,804 | 52.3% | Even |
Nautilus | 1,754 | 51.2% | Even |
Leona | 1,724 | ≈ 48.4% | Hard |
Milio | 1,523 | ≈ 49.1% | Hard |
Blitzcrank | 1,329 | ≈ 48.5% | Hard |
Senna | 1,293 | 53.6% | Even |
Janna | 1,210 | 49.9% | Even |
Morgana | 1,143 | 51.1% | Even |
Soraka | 1,139 | 49.8% | Even |
Bans to consider
The opponents Nami beats least often as a support, among those met at least 300 times:
| Opponent | Win rate | Games |
|---|---|---|
Leona | ≈ 48.4% | 1,724 |
Blitzcrank | ≈ 48.5% | 1,329 |
Braum | ≈ 48.9% | 904 |
What the specialists do
18 players of the sample play Nami in at least 40% of their games, and at least 30 times. Their 853 games as a support, against all its players:
| Specialists | All players | |
|---|---|---|
| Win rate | ≈ 56.5% | 52.1% |
| Build | Same | › › |
| Rune page | Same | ![]() ![]() |
| Skills maxed | Same | W› E› Q |
Same choices as all the players. Their win rate: 4.4 points higher.
The most frequent mistakes
Two habits measured on the 9,473 games with a timeline, then the champion’s own mistakes. These gaps go with losing without proving the cause.
- Dying before 15 minutes. 36% of games have three or more deaths before the 15th minute; they win only 40.0%, against 61.2% when Nami dies once or less (41% of games). Instead: Nami has no dash — her bubble is her only answer to an engage. Stay level with your marksman, not in front, and keep the bubble for their engage support rather than for poke.
- Placing too few wards. Games where Nami places 9 wards or fewer before 15 minutes (34%) win 50.9%; those with 12 or more (37%), 50.9%. Instead: ward the river before every trade and every objective, with a control ward in the lane brush — your bubble only stops what you see coming.
Electrocute instead of
Summon Aery. Electrocute · Domination + Sorcery is taken in 1,119 Nami games and wins 48.4%, against 52.2% for Summon Aery · Sorcery + Resolve. Instead:
Summon Aery, with Resolve or Inspiration.- Throwing the bubble at a target free to move. Your bubble lands after a short delay: thrown from afar at a free target, it misses. Instead: throw it where the target has to stand — at the end of a dash, on an enemy an ally holds, on a marksman stepping up for a last hit.
- Healing without hitting anyone. Your W bounces between allies and enemies: cast on an ally far from the enemy, it only heals. Instead: in a trade, cast it on the enemy next to your marksman, or on your marksman next to the enemy — it hits one and heals the other.
With Gankademy
These are the figures of Gankademy’s Nami page: the draft compares your options against your lane opponent and imports your rune page in one click. The draft · The coaches · What it reads.
Questions
What is the best Nami build?
The most-played build as a support is Echoes of Helia → Moonstone Renewer → Ardent Censer (16% of games with three items finished, ≈ 56.5% won). Of the three most-played, the one that wins most often is Echoes of Helia → Moonstone Renewer → Staff of Flowing Water (≈ 59.8%). These win rates only count those games: compare them with each other, not with 50%.
Which runes should Nami take?
Summon Aery · Sorcery + Resolve is the most-played page (29,065 games, 52.2% won). Among the pages played at least 1,000 times, the one that wins most is Summon Aery · Sorcery + Inspiration (52.8%).
Nami: Heal or Exhaust?
Flash + Heal is the most common choice (80% of games, 52.7% won); Flash + Exhaust wins 50.1%. Heal saves your marksman too; Exhaust is for a duo that dives them.
R
Inspiration
Domination
Ashe
Maokai
Xerath
Leona
Blitzcrank
Braum
Milio
Thresh
Lulu
Lux
Seraphine
Nautilus
Senna
Janna
Morgana
Soraka