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Malzahar guide: build, runes, matchups and mistakes to avoid

Malzahar is a control mage who wins with patience: his portals silence, his curse jumps to a nearby enemy when its target dies, his voidlings fight at his side, and his ultimate suppresses one enemy, who can’t move or act while it lasts. His passive shield blunts the first hit and its crowd control. In our sample: picked in ≈ 8.7% of 378,251 ranked games, 50.4% won over 27,760 games in mid lane.

· 7 min read · By Gankademy · 378,251 ranked games, patches 16.18–16.21

At a glance

Runes
SorceryDeathfire TouchManaflow BandTranscendenceScorchInspirationMagical FootwearCosmic Insight
Spells
FlashTeleport
Start
Doran’s RingHealth Potion×2Stealth Ward
Build
Blackfire TorchLiandry’s TormentRylai’s Crystal ScepterSorcerer’s Shoes
Skills
Malzahar EEMalzahar QQMalzahar WW
Build 1, the most played in mid lane (34% of games, ≈ 54.2% won), with the runes, spells, start, boots and skill order its players take most.

Malzahar in figures

Games in mid lane
27,76084.8% of its games
Win rate
50.4%
Pick rate
≈ 8.7%
Ban rate
≈ 16.7%

The figures come from 378,251 ranked solo games on EUW (patches 16.18 to 16.21, Riot’s official API, up to 24 October 2026): the same sample as Gankademy’s champion pages. “≈”: a figure the app gives as indicative.

Strengths and weaknesses

Strengths

  • His ultimate suppresses one enemy: they can’t move or act while it lasts.
  • His passive shield blunts the first hit and its crowd control.
  • His curse jumps from a dying target to the next: waves clear almost by themselves.

Weaknesses

  • No dash: Flash is his only escape.
  • Long-range poke breaks his shield before the fight: Xerath is among his hardest lanes.
  • His ultimate holds one target only.

When Malzahar is strongest

Minutes< 2020–2525–3030–3535 +
Win rate44.1%52.6%51.4%50.2%49.6%

The build that wins most

A build, here, is the order of the first three finished items. Out of the 5,365 Malzahar games in mid lane where they are known, the three most-played paths:

BuildItemsPlayedWin rate
Liandry’s firstBlackfire TorchLiandry’s TormentRylai’s Crystal Scepter34%≈ 54.2%
Rylai’s firstBlackfire TorchRylai’s Crystal ScepterLiandry’s Torment17%≈ 53.9%
ShadowflameBlackfire TorchLiandry’s TormentShadowflame10%≈ 52.2%

Blackfire Torch opens all three of Malzahar’s most-played builds. Liandry’s Torment and Rylai’s Crystal Scepter follow, in either order: the two orders win almost the same (≈ 54.2% and ≈ 53.9%). Shadowflame instead of Rylai’s Crystal Scepter wins a little less.

With build 1, the game most often starts with Doran’s Ring + 2 × Health Potion + Stealth Ward, and the boots are Sorcerer’s Shoes (89% of games).

Depending on the game

What build 1’s players buy next (5% of its games or more):

ItemBoughtWhy
Zhonya’s Hourglass21%vs burst (×1.08)
Rabadon’s Deathcap18%damage
Shadowflame17%damage

×: how many times as often it is bought against that need (191,000 games checked by Gankademy).

Skill order

Level by level, the most-played order in mid lane: 59% of the 2,190 games where Malzahar reaches level 18.

Malzahar QQ38101213
Malzahar WW214151718
Malzahar EE14579
Malzahar RR61116

Runes and summoner spells

The most-played rune pages of Malzahar in mid lane, by keystone and trees:

PageGamesWin rate
Deathfire TouchSorcery + Inspiration13,84051.7%
Deathfire TouchSorcery + Precision3,55049.8%
Arcane CometSorcery + Inspiration3,24449.0%
Summon AerySorcery + Precision3,01147.7%

Deathfire Touch with Inspiration is both the most-played page — one game out of two — and the best-winning one. With Precision behind it, it drops to 49.8%. Arcane Comet and Summon Aery win less.

The full page most played with build 1
SorceryDeathfire TouchManaflow BandTranscendenceScorchInspirationMagical FootwearCosmic InsightDeathfire Touch, Manaflow Band, Transcendence, Scorch, Magical Footwear, Cosmic Insight

Summoner spells: FlashTeleport Flash + Teleport in 84% of games.

Matchups: the easiest and the hardest

Malzahar’s win rate against each opponent in the same role, against the usual 50.4%: the gap in points, from 200 games.

Easiest against

OpponentGamesWin rateGap
Mel49357.2%+6.8
Orianna409≈ 56.7%+6.4
Anivia235≈ 56.6%+6.2
Akali74356.5%+6.2

Hardest against

OpponentGamesWin rateGap
Aurelion Sol411≈ 46.2%−4.1
Xerath723≈ 46.3%−4.0
Smolder640≈ 47.0%−3.3
Zed986≈ 47.1%−3.3

Malzahar’s hardest lanes: Aurelion Sol, Xerath, Smolder and Zed. Xerath out-ranges him and breaks his shield with poke; Zed breaks it with his shurikens, then goes in. Against them, farm behind your minions with your voidlings and your curse, and keep Flash and Zhonya’s Hourglass for Zed’s engage. Against Akali or LeBlanc, it’s the other way round: your shield blunts their burst and your ultimate pins them down.

Matchup sheet

The 12 most frequent opponents in mid lane. The difficulty is the app’s: the gap with the usual 50.4%, and whether it holds.

OpponentGamesWin rateDifficulty
Yasuo1,655≈ 53.4%Easy
Ahri1,50948.4%Even
Yone1,32648.5%Even
Katarina1,14351.6%Even
Viktor98749.5%Even
Zed986≈ 47.1%Hard
Syndra985≈ 47.4%Hard
Fizz98148.9%Even
Ekko85148.4%Even
Veigar82348.7%Even
Locke78348.5%Even
Akali74356.5%Easy

Bans to consider

The opponents Malzahar beats least often in mid lane, among those met at least 300 times:

OpponentWin rateGames
Aurelion Sol≈ 46.2%411
Xerath≈ 46.3%723
Akshan46.4%390

What the specialists do

10 players of the sample play Malzahar in at least 40% of their games, and at least 30 times. Their 365 games in mid lane, against all its players:

SpecialistsAll players
Win rate≈ 53.2%50.4%
BuildBlackfire TorchRylai’s Crystal ScepterLiandry’s Torment Blackfire TorchLiandry’s TormentRylai’s Crystal Scepter
Rune pageSame Deathfire TouchSorceryInspiration
Skills maxedSame Malzahar EEMalzahar QQMalzahar WW

What changes with them: the build. Their win rate: 2.8 points higher.

The most frequent mistakes

Two habits measured on the 6,968 games with a timeline, then the champion’s own mistakes. These gaps go with losing without proving the cause.

  • Dying before 15 minutes. 43% of games have three or more deaths before the 15th minute; they win only 42.4%, against 62.0% when Malzahar dies once or less (33% of games). Instead: your shield is your best defence, and it only comes back when champions stop hitting you. Don’t trade while it is down, and keep Flash and your ultimate for the assassin who comes for you.
  • Falling behind on farm. At 10 minutes, games with 75 minions or fewer (25%) win 47.2%; those with 91 or more (25%), 57.5%. Instead: put your curse on a minion that is about to die — it jumps to the next one and, with your voidlings, clears the wave almost by itself. Then last-hit by hand the minions it misses.
  • Summon Aery with Precision. Summon Aery · Sorcery + Precision is taken in 3,011 Malzahar games and wins 47.7%, against 51.7% for Deathfire Touch · Sorcery + Inspiration. Instead: Deathfire Touch with Inspiration.
  • Spending the silence on the wave. Your portals silence the enemies they hit: thrown at the minions, they won’t be there when the assassin jumps on you. Instead: clear with your curse and your voidlings, and keep the silence for their engage.
  • Suppressing the wrong target. Your ultimate holds one enemy, and only one: cast on the tank who walks in first, it leaves their carry free. Instead: keep it for their carry or for the assassin who dives on you.

With Gankademy

These are the figures of Gankademy’s Malzahar page: the draft compares your options against your lane opponent and imports your rune page in one click. The draft · The coaches · What it reads.

Questions

What is the best Malzahar build?

The most-played build in mid lane is Blackfire Torch → Liandry’s Torment → Rylai’s Crystal Scepter (34% of games with three items finished, ≈ 54.2% won). It is also the one of the three that wins most often. These win rates only count those games: compare them with each other, not with 50%.

Which runes should Malzahar take?

Deathfire Touch · Sorcery + Inspiration is the most-played page (13,840 games, 51.7% won). It is also the one that wins most among the pages played at least 1,000 times.

Malzahar: Teleport or Ignite?

Flash + Teleport is taken in 84% of games and wins 50.2%; Flash + Ignite wins 50.5%: the two are close. Flash + Ghost wins 54.1%, but in only 2% of games: a figure still to confirm.