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How to play ADC in League of Legends: the fundamentals

The ADC — the marksman of the bot lane — deals steady damage from range and grows stronger with every item. The fundamentals hold on any patch: farm every wave you can take safely, trade with your support at the right moments, stay behind your frontline in fights and hit what is in range, and be with your team when an objective comes up. Here is how.

· 4 min read · By Gankademy

Farm is your power

An ADC turns gold into damage: each item makes your attacks hit harder or faster. That gold comes first from last hits, so every minion counts — especially the siege minion, which is worth more. Practise last-hitting under your tower too: the tower’s shots and your attacks have to land in the right order.

When there is no fight to join and no objective to take, farm the nearest safe wave. Gankademy’s in-game reminder shows your CS per minute in a corner for that reason: it is the simplest number to improve on your own.

Play the lane as a duo

Bot lane is two against two, and your support sets the pace. Trade when your support engages or when the enemy support has just used their key spell; back off when their engage is ready and yours is not. “Trade when their key spell or Flash is down — not before.”

Stand behind your minions when the enemy support has a skillshot that stops on the first unit it hits, and watch the race to the next level: the duo that reaches its second level first can often start a fight the other can’t answer yet.

Play around your own summoner spells too: when your Flash is down, stand further back until it is ready again — the enemy duo saw you use it and will look for the fight.

Recall with gold to spend

Your items are your power spikes, so your recalls matter. Go back when your wave has just crashed into their tower and you have enough gold for a real upgrade — not when a big enemy wave is about to hit your tower. Gankademy’s rule: “Recall when your wave crashes into their tower, with gold to spend.”

Respect the enemy’s spikes the same way: “They’re a level or an item ahead? Don’t force the trade.”

Stay behind your frontline

In a team fight, an ADC who dies first deals no damage. Your place is behind your frontline, at the edge of your range: hit the closest enemy you can reach safely, not the one you wish you could reach. Gankademy’s rule: “In fights, stay behind your frontline: hit what is in range.”

Move between your attacks — kiting — to keep your distance, and keep Flash to escape, not to chase. Before the fight, know where their divers and their engage are: they are the threats you play around.

With your team, never alone in the fog

After the lane phase, objectives decide the game, and your damage is what takes them. When Dragon or Baron is coming, finish your wave and get there early: “Objective coming up? Be there with your team, not alone in a side lane.” When a fight breaks out near you, join it from the start: “Your team fights near you? Join before it starts, not after.”

Farm side lanes only when you know where the enemy is. If two enemies are missing, they may be waiting for you: “Two enemies missing? Take the safer path.” And never walk into a brush without vision: let your support check it — our vision guide explains why.

Turn won fights into towers

Your damage is also what takes towers. After a won fight or an objective, don’t wander off to farm alone: push the nearest tower with your team while the enemy is dead or far away. A tower opens the map — vision, safer farm, a shorter path to the next objective — and lasts longer than a kill.

With Gankademy

In game, a small reminder in a corner of your screen shows your three rule words, the build you chose before the game with the gold still needed for each item — a tick when it is within reach — and your CS per minute. No timer, no enemy tracking, no alert. After every Summoner’s Rift game, two team habits are measured straight from Riot’s match data, for free: GROUP, being in the fight at the objectives your team played, and TEMPO, being there for the fights of three kills or more near you.

When you ask for a coach analysis, the film narrated by the coach you pick pauses on each decision, lists what your screen showed and draws where you could fall back. The in-game reminder · What it never does.

Questions

How do I stop dying in team fights as an ADC?

Stay behind your frontline, hit the closest target in range, and keep Flash to escape. Most ADC deaths come from a step forward to reach a target, or from arriving alone before the team.

What should I do when my support roams?

Play safer: stay near your tower, farm what you can reach without risk, and don’t trade alone against two. Ideally your wave is pushed when your support leaves, so the next waves come back toward your tower.

Is CS per minute a good measure for an ADC?

It is the simplest number to improve on your own, and an ADC lives on gold. But a wave is never worth more than an objective or a fight your team needs you in.